private void Update() { countTime += Time.deltaTime; if (countTime > putInterval) { transform.LookAt(target.transform); po.PutLaserPrefab(); countTime = 0f; } }
public void UseSkillPutLaser() { po.PutLaserPrefab(); }
private void Update() { countTime += Time.deltaTime; if (countTime > putInterval) { transform.LookAt(target.transform); po.PutLaserPrefab(); countTime = 0f; } }
public void UseSkillPutLaser() { po.PutLaserPrefab(); }