Beispiel #1
0
 public override void BoltStartDone()
 {
     BoltNetwork.AddGlobalEventListener(CoopAckChecker.Instance);
     if (!CoopPeerStarter.Dedicated)
     {
         CoopSteamClient.Start();
     }
     if (!PlayerSpawn.HasMPCharacterSave())
     {
         GameSetup.SetInitType(InitTypes.New);
     }
     base.BoltSetup();
     this.Connect();
     PlayerSpawn.LoadSavedCharacter = GameSetup.IsSavedGame;
 }