public override void BoltStartDone() { BoltNetwork.AddGlobalEventListener(CoopAckChecker.Instance); if (!CoopPeerStarter.Dedicated) { CoopSteamClient.Start(); } if (!PlayerSpawn.HasMPCharacterSave()) { GameSetup.SetInitType(InitTypes.New); } base.BoltSetup(); this.Connect(); PlayerSpawn.LoadSavedCharacter = GameSetup.IsSavedGame; }