// Update is called once per frame
 void Update()
 {
     if (pSpawn.GetArenaState() == true)
     {
         gameObject.GetComponent <Text> ().text = enSpawn.GetEnemiesKilled() + "/" + killsNeeded;
     }
     if (pSpawn.GetArenaState() == false)
     {
         gameObject.GetComponent <Text> ().text = enSpawn.GetEnemiesKilled() + "/" + killsNeeded + "\t\t\t\t" + pSpawn.GetPointsAvailable();
     }
 }
 // Update is called once per frame
 void FixedUpdate()
 {
     if (realTime.IsTimeOn())
     {
         currHealth -= timeDamage;
         timeDamage  = 0;
     }
     if (currHealth <= 0)
     {
         isGoingToDie = true;
     }
     if (bleeding)
     {
         currHealth -= bleedDmg;
     }
     if (pSpawn.GetArenaState() == false)
     {
         GameObject.Destroy(this.gameObject);
     }
 }