// Update is called once per frame void Update() { if (pSpawn.GetArenaState() == true) { gameObject.GetComponent <Text> ().text = enSpawn.GetEnemiesKilled() + "/" + killsNeeded; } if (pSpawn.GetArenaState() == false) { gameObject.GetComponent <Text> ().text = enSpawn.GetEnemiesKilled() + "/" + killsNeeded + "\t\t\t\t" + pSpawn.GetPointsAvailable(); } }
// Update is called once per frame void FixedUpdate() { if (realTime.IsTimeOn()) { currHealth -= timeDamage; timeDamage = 0; } if (currHealth <= 0) { isGoingToDie = true; } if (bleeding) { currHealth -= bleedDmg; } if (pSpawn.GetArenaState() == false) { GameObject.Destroy(this.gameObject); } }