/// <summary>
 /// Called when the Miasma debuff is first applied to the character, decreasing movement speed by
 /// a set percentage.
 /// </summary>
 /// <param name='player'>
 /// The Player hit by Miasma.
 /// </param>
 public void apply(PlayerScript player)
 {
     originalSpeed = player.MovementSpeed;
     player.MovementSpeed = player.MovementSpeed * (1 - slowAmount);
     player.setPoisoned(true);
 }
 public void apply(PlayerScript player)
 {
     player.setPoisoned(true);
 }
 /// <summary>
 /// Called when the Miasma buff has expired, restoring the original Player movement speed.
 /// </summary>
 /// <param name='player'>
 /// The Player currently afflicted by Miasma.
 /// </param>
 public void expire(PlayerScript player)
 {
     player.MovementSpeed = originalSpeed;
     player.setPoisoned(false);
 }
 public void expire(PlayerScript player)
 {
     player.setPoisoned(false);
 }