public void spawnPlayerAtRandomDoor(PlayerScript _player)
    {
        int index = Random.Range(0, m_doors.Count);

        if (index == m_curDoor)
        {
            index = ++index < m_doors.Count ? index : 0;
        }


        _player.AlignWithSpawnPoint(m_doors[m_curDoor].m_playerStartTransform);
    }