Beispiel #1
0
    // Update is called once per frame
    private void OnCollisionEnter2D(Collision2D collision)
    {
        if (collision.gameObject.tag == "Player" || collision.gameObject.tag == "Player2")
        {
            PlayerScript player = collision.gameObject.GetComponent <PlayerScript>();
            StartCoroutine(player.AddBoost(3.0f, 10f));
        }

        Destroy(gameObject);
    }