void Start()
 {
     _maxShurikens = _shurikens;
     OwnedWeapons.Add (transform.GetComponentInChildren<WeaponScript> ());
     CurrentWeapon = OwnedWeapons [0];
     CurrentWeapon.Damage = 25;
     _playerMove = GetComponent<PlayerMovement>();
     _playerMove.SetOwner(this);
     _playerMove.SetMovementSpeed(movementSpeed);
     saveCheckpoint(transform.position);
     Hud = GameObject.Find("Hud").GetComponent<HudScript>();
     WorldGravity = GameObject.Find("World").GetComponent<GravityScript>();
 }