void Start() { _maxShurikens = _shurikens; OwnedWeapons.Add (transform.GetComponentInChildren<WeaponScript> ()); CurrentWeapon = OwnedWeapons [0]; CurrentWeapon.Damage = 25; _playerMove = GetComponent<PlayerMovement>(); _playerMove.SetOwner(this); _playerMove.SetMovementSpeed(movementSpeed); saveCheckpoint(transform.position); Hud = GameObject.Find("Hud").GetComponent<HudScript>(); WorldGravity = GameObject.Find("World").GetComponent<GravityScript>(); }