Beispiel #1
0
    private void Update()
    {
        if (Input.GetKeyDown(KeyCode.Alpha1))
        {
            LoadLevel(1);
        }
        if (Input.GetKeyDown(KeyCode.Alpha2))
        {
            LoadLevel(2);
        }
        if (Input.GetKeyDown(KeyCode.Alpha3))
        {
            LoadLevel(3);
        }
        if (Input.GetKeyDown(KeyCode.Alpha4))
        {
            LoadLevel(4);
        }
        if (Input.GetKeyDown(KeyCode.Alpha5))
        {
            LoadLevel(5);
        }
        if (Input.GetKeyDown(KeyCode.Alpha6))
        {
            LoadLevel(6);
        }

        PlayerLife life = FindObjectOfType <PlayerLife>();

        if (life)
        {
            if (life.PlayerGetLife() <= 0)
            {
                LoseScreenBehavior audio1 = FindObjectOfType <LoseScreenBehavior>();
                audio1.Lose();
            }
        }
    }