// Update is called once per frame void Update() { if (playerLife.GetCurrentLife() == 3) { deadIcons[0].SetActive(false); deadIcons[1].SetActive(false); deadIcons[2].SetActive(false); } if (playerLife.GetCurrentLife() == 2) { deadIcons[0].SetActive(true); deadIcons[1].SetActive(false); deadIcons[2].SetActive(false); } if (playerLife.GetCurrentLife() == 1) { deadIcons[0].SetActive(true); deadIcons[1].SetActive(true); deadIcons[2].SetActive(false); } if (playerLife.GetCurrentLife() == 0) { deadIcons[0].SetActive(true); deadIcons[1].SetActive(true); deadIcons[2].SetActive(true); } }
private void Update() { if (isLocalPlayer || localPlayerAuthority) { if (playerUI != null) { if (_playerFire != null && _playerFire.GetCurrentWeapon() != null) { playerUI.SetTextAmmo(_playerFire.GetCurrentWeapon().GetCurrentAmmo(), _playerFire.GetCurrentWeapon().GetTotalAmmo()); playerUI.SetTextWeaponName(_playerFire.GetCurrentWeapon().weaponName); } if (_playerLife != null) { playerUI.SetPlayerLife(_playerLife.GetCurrentLife()); } playerUI.SetPlayers(true, GameManager.GetInstance().GetPlayersAllyAlive(), GameManager.GetInstance().GetPlayersAlly()); playerUI.SetPlayers(false, GameManager.GetInstance().GetPlayersAxisAlive(), GameManager.GetInstance().GetPlayersAxis()); } if (Input.GetKeyDown(KeyCode.P)) { CmdSendLog("lol"); } if (_dead) { return; } //put interactions here with F } }