Beispiel #1
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     PlayerBehaviour player = collision.GetComponent <PlayerBehaviour>();
     {
         if (player != null)
         {
             player.ChangeIdle();
             if (score >= firstStar)
             {
                 levelDone = true;
             }
             GameManager.instance.ChangeGameState(GameManager.GameState.Death);
         }
     }
 }