Beispiel #1
0
 public void Avoid()
 {
     if (Input.GetKeyDown(inputSetting.inputKey.Avoid) && (moveDirection_Vertical != 0 || moveDirection_Horizontal != 0))
     {
         playerBehaviour.Avoid(moveDirection_Vertical, moveDirection_Horizontal);
         // Debug.Log(moveDirection_Vertical);
     }
 }