private void DropItem() { int rand = UnityEngine.Random.Range(0, 5); if (rand == 0) { ItemObject obj = Instantiate(ItemObjects.GetRandom()) as ItemObject; Player.AddItem(obj); OnItemAdded?.Invoke(obj); } }
private void DropItem() { int rand = UnityEngine.Random.Range(0, 5); if (rand == 0) { ItemObject obj = Instantiate(ItemObjects.GetRandom()) as ItemObject; Player.AddItem(obj); OnItemAdded?.Invoke(obj); } }