private void FixedUpdate() { if (TimeCounter.startTimer <= GameBehaviour.startCounter) { return; } if ((player.IsRotating() && player.CanMoveOnRotation()) || !player.IsRotating()) { UpdateMove(); if (!player.HasNitro()) /*/ Checks if player has nitro, if no, player can't exceed maximum velocity. /*/ { rb.velocity = OutOfVelocityRange(); // If player velocity is too high, set it to maximum one } } }