public void setProjectile(GameObject proj) { if (!projectile) { projectile = proj; projectileRigidBody = projectile.GetComponent <Rigidbody2D> (); projectileRigidBody.velocity = Vector2.zero; PhobiaAI phobiaAI = projectile.GetComponent <PhobiaAI> (); phobiaAI.PlayWalkSound(); phobiaAI.GrabPhobia(); playerMovement.isHolding = true; } }