public void DropProjectile() { if (projectile) { hasReleaseProjectileCatcherButton = false; scope.SetActive(false); PhobiaAI phobiaAI = projectile.GetComponent <PhobiaAI>(); phobiaAI.DropPhobia(); projectile = null; } }
public void DropProjectile() { if (projectile) { hasReleaseProjectileCatcherButton = false; scope.SetActive(false); PhobiaAI phobiaAI = projectile.GetComponent <PhobiaAI>(); phobiaAI.DropPhobia(); projectile = null; } }