Beispiel #1
0
 void OnTriggerEnter2D(Collider2D col)
 {
     if (col.CompareTag("Phobia"))
     {
         GameObject projectile = col.transform.parent.gameObject;
         foreach (string phobiaType in PhobiasList)
         {
             PhobiaAI phobiaAI = projectile.GetComponent <PhobiaAI>();
             if (phobiaAI.CanKill(phobiaType))
             {
                 if (!hasAPlayerDie)
                 {
                     if (projectileThrower.playerNumber == 1)
                     {
                         ScoreManager.player2Score++;
                     }
                     else
                     {
                         ScoreManager.player1Score++;
                     }
                     projectileThrower.DropProjectile();
                     playerMovement.SetCurrentState(PlayerMovement.PlayerState.DIE);
                 }
                 hasAPlayerDie = true;
             }
         }
     }
 }
 public void DropProjectile()
 {
     if (projectile)
     {
         hasReleaseProjectileCatcherButton = false;
         scope.SetActive(false);
         PhobiaAI phobiaAI = projectile.GetComponent <PhobiaAI>();
         phobiaAI.DropPhobia();
         projectile = null;
     }
 }
 public void setProjectile(GameObject proj)
 {
     if (!projectile)
     {
         projectile                   = proj;
         projectileRigidBody          = projectile.GetComponent <Rigidbody2D> ();
         projectileRigidBody.velocity = Vector2.zero;
         PhobiaAI phobiaAI = projectile.GetComponent <PhobiaAI> ();
         phobiaAI.PlayWalkSound();
         phobiaAI.GrabPhobia();
         playerMovement.isHolding = true;
     }
 }
 public void ThrowProjectile()
 {
     if (projectile)
     {
         int     direction = playerMovement.IsWalkingLeft() ? -1 : 1;
         float   ang       = Mathf.Deg2Rad * scope.transform.rotation.eulerAngles.z;
         Vector2 vForce    = new Vector2(direction * force * Mathf.Cos(ang), direction * force * Mathf.Sin(ang));
         scope.SetActive(false);
         PhobiaAI phobiaAI = projectile.GetComponent <PhobiaAI> ();
         phobiaAI.PlayThrowSound();
         phobiaAI.ThrowPhobia(vForce);
         hasReleaseProjectileCatcherButton = false;
         playerMovement.isHolding          = false;
         projectile = null;
     }
 }