public void setProjectile(GameObject proj)
 {
     if (!projectile)
     {
         projectile                   = proj;
         projectileRigidBody          = projectile.GetComponent <Rigidbody2D> ();
         projectileRigidBody.velocity = Vector2.zero;
         PhobiaAI phobiaAI = projectile.GetComponent <PhobiaAI> ();
         phobiaAI.PlayWalkSound();
         phobiaAI.GrabPhobia();
         playerMovement.isHolding = true;
     }
 }