public override void OnCellEnter(int index)
        {
            if (!geoPosAnimator.Auto)
            {
                //Attempt to display path to new location
                worldMapGlobe.ClearCells(true, false, false);
                List <int> newPath = Pathfinder.FindPath(CellLocation.index, index);

                //NEW
                Pathfinder.PathIndices = newPath;
                if (newPath != null)
                {
                    //Pathfinder.PathIndices = newPath;
                    Pathfinder.PathIndices.Insert(0, CellLocation.index);
                }

                Pathfinder.ColorPath(Pathfinder.PathIndices, CellLocation.index);
                //worldMapGlobe.SetCellColor(CellLocation.index, Color.green, true);
            }
        }