void OnDestroy()
    {
#if UNITY_IOS
        MojingSDK.Unity_AppPause();
#endif
        MojingSDK.Unity_AppPageEnd(Application.loadedLevelName);
    }
Beispiel #2
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    void OnDestroy()
    {
#if !UNITY_EDITOR && UNITY_IOS
        MojingSDK.Unity_AppPause();
#endif
        MojingSDK.Unity_AppPageEnd(SceneManager.GetActiveScene().name);
    }
    void OnApplicationPause(bool pauseStatus)
    {
        if (pauseStatus)
        {
            MojingSDK.Unity_AppPageEnd(Application.loadedLevelName);
#if UNITY_IOS
            MojingSDK.Unity_AppPause();
#endif
        }
    }
Beispiel #4
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    void OnApplicationPause(bool pauseStatus)
    {
        if (pauseStatus)
        {
            MojingSDK.Unity_AppPageEnd(SceneManager.GetActiveScene().name);
#if !UNITY_EDITOR && UNITY_IOS
            MojingSDK.Unity_AppPause();
#endif
        }
    }