void OnDestroy() { #if UNITY_IOS MojingSDK.Unity_AppPause(); #endif MojingSDK.Unity_AppPageEnd(Application.loadedLevelName); }
void OnDestroy() { #if !UNITY_EDITOR && UNITY_IOS MojingSDK.Unity_AppPause(); #endif MojingSDK.Unity_AppPageEnd(SceneManager.GetActiveScene().name); }
void OnApplicationPause(bool pauseStatus) { if (pauseStatus) { MojingSDK.Unity_AppPageEnd(Application.loadedLevelName); #if UNITY_IOS MojingSDK.Unity_AppPause(); #endif } }
void OnApplicationPause(bool pauseStatus) { if (pauseStatus) { MojingSDK.Unity_AppPageEnd(SceneManager.GetActiveScene().name); #if !UNITY_EDITOR && UNITY_IOS MojingSDK.Unity_AppPause(); #endif } }