// Use this for initialization void Start() { deathLogic = this.gameObject.GetComponent <DeathLogic>(); missionStats = GameObject.Find("GameManagerData").GetComponent <MissionStats>(); enemyKills = new Dictionary <EnemyType, int> { { EnemyType.Stupid, 0 }, { EnemyType.General, 0 } }; powerUpstaken = new Dictionary <PowerUpType, int> { { PowerUpType.SUPERHIT, 0 } }; MissionsToggleAndText = new InternalMissionModel[] { new InternalMissionModel(), new InternalMissionModel(), new InternalMissionModel() }; TrackTimeForMissionNumber = -1; int missionNum = 0; //var x = GameObject.Find("PauseMenu/Mission1/Mission1Label").GetComponent<Text>(); MissionsToggleAndText[missionNum].missionText = GameObject.Find("PauseMenu/Mission1/Mission1Label").GetComponent <Text>(); MissionsToggleAndText[missionNum].missionCount = GameObject.Find("PauseMenu/Mission1/Mission1Count").GetComponent <Text>(); MissionsToggleAndText[missionNum].missionToggle = GameObject.Find("PauseMenu/Mission1").GetComponent <Toggle>(); missionNum++; MissionsToggleAndText[missionNum].missionText = GameObject.Find("PauseMenu/Mission2/Mission2Label").GetComponent <Text>(); MissionsToggleAndText[missionNum].missionToggle = GameObject.Find("PauseMenu/Mission2").GetComponent <Toggle>(); MissionsToggleAndText[missionNum].missionCount = GameObject.Find("PauseMenu/Mission2/Mission2Count").GetComponent <Text>(); missionNum++; MissionsToggleAndText[missionNum].missionText = GameObject.Find("PauseMenu/Mission3/Mission3Label").GetComponent <Text>(); MissionsToggleAndText[missionNum].missionToggle = GameObject.Find("PauseMenu/Mission3").GetComponent <Toggle>(); MissionsToggleAndText[missionNum].missionCount = GameObject.Find("PauseMenu/Mission3/Mission3Count").GetComponent <Text>(); missionTitle = GameObject.Find("PauseMenu/MissionTitle").GetComponent <Text>(); }
// Use this for initialization void Start() { deathLogic = GameObject.Find("Logic").GetComponent <DeathLogic>(); }