void OnApplicationFocus(bool focusStatus) { if (focusStatus) { #if UNITY_IOS MojingSDK.Unity_AppResume(); #endif MojingSDK.Unity_AppPageStart(Application.loadedLevelName); } }
void OnApplicationFocus(bool focusStatus) { if (focusStatus) { #if !UNITY_EDITOR && UNITY_IOS MojingSDK.Unity_AppResume(); #endif MojingSDK.Unity_AppPageStart(SceneManager.GetActiveScene().name); } }
// Use this for initialization void Awake() { if (enterScene) { MojingSDK.Unity_AppPageStart(Application.loadedLevelName); #if UNITY_IOS MojingSDK.Unity_AppResume(); #endif enterScene = false; } }
// Use this for initialization void Start() { if (enterScene) { MojingSDK.Unity_AppPageStart(SceneManager.GetActiveScene().name); #if !UNITY_EDITOR && UNITY_IOS MojingSDK.Unity_AppResume(); #endif enterScene = false; } }