// If TW, ATW or needDistortion enable, render by MojingSDK, Call MojingSDK.Unity_SetOverlay void DrawOverlay() { if (tex) { if (Mojing.SDK.NeedDistortion) { // MojingSDK.Unity_SetOverlay3D(MojingSDK.TEXTURE_BOTH_EYE, IntPtr.Zero, 0.04f, 0.04f, CenterPointer.transform.position.magnitude); if (MoveViewFree) { MojingSDK.Unity_SetOverlay3D(MojingSDK.TEXTURE_LEFT_EYE, texID, HEADCTRL_WIDTH, HEADCTRL_HEIGHT, Vector3.Distance(LCamera.transform.position, CenterPointer.position)); MojingSDK.Unity_SetOverlay3D(MojingSDK.TEXTURE_RIGHT_EYE, texID, HEADCTRL_WIDTH, HEADCTRL_HEIGHT, Vector3.Distance(RCamera.transform.position, CenterPointer.position)); } else { float x = Mathf.Clamp(1 - HeadCtrlOffset.x / size, HalfHeadCtrlWidth, 1 - HalfHeadCtrlWidth) - HalfHeadCtrlWidth; float y = Mathf.Clamp(HeadCtrlOffset.y / size, HalfHeadCtrlHeight, 1 - HalfHeadCtrlHeight) - HalfHeadCtrlHeight; MojingSDK.Unity_SetOverlay3D_V2(MojingSDK.TEXTURE_LEFT_EYE, texID, x, y, HEADCTRL_WIDTH, HEADCTRL_HEIGHT, Vector3.Distance(LCamera.transform.position, CenterPointer.position)); MojingSDK.Unity_SetOverlay3D_V2(MojingSDK.TEXTURE_RIGHT_EYE, texID, x, y, HEADCTRL_WIDTH, HEADCTRL_HEIGHT, Vector3.Distance(RCamera.transform.position, CenterPointer.position)); } /*------ * iEyeType:1----Left camera viewport draw * 2----Right camera viewport draw * 3---- Both left camera and right camera viewports draw * ------*/ } } else { Debug.Log("There is no Texture!"); } }