Beispiel #1
0
 public void SendInvite()
 {
     Debug.Log("SendInvite");
     if (!invite)
     {
         Debug.Log("SendInvite Initialized (!invite)");
         waitingForOtherText.gameObject.SetActive(true);
         string roomName = PhotonNetwork.CurrentRoom.Name;
         string type     = (string)PhotonNetwork.CurrentRoom.CustomProperties["type"];
         messager.SendInvitationForRoom(roomName, type, friendID);
         invite        = true;
         opponentFound = false;
         StartCoroutine(WaitForAccept());
     }
 }