Beispiel #1
0
        static void Main(string[] args)
        {
            TcpClient     client = null;
            NetworkStream stream = null;
            Logger        logger = new Logger();

            try
            {
                client = new TcpClient("127.0.0.1", 5001);
                stream = client.GetStream();

                do
                {
                    var input = GetWords();
                    Messager.Send(stream, new { words = input });
                    var answer = Messager.Recive(stream);
                    Console.WriteLine(answer);
                } while (WantToContinue());
                Messager.Send(stream, new { stop = true });
            }
            catch (Exception e)
            {
                logger.Log(e.Message);
            }
            finally
            {
                client?.Close();
                stream?.Close();
            }
        }
Beispiel #2
0
        public void Handle()
        {
            NetworkStream stream = null;

            try
            {
                stream = _client.GetStream();
                while (true)
                {
                    dynamic request = Messager.Recive(stream);
                    _logger.Log($"Was recived mesage : {request}");
                    if (request["stop"] == true)
                    {
                        return;
                    }
                    var words      = JsonConvert.DeserializeObject <string[]>(request["words"].ToString());
                    var files      = _index[words];
                    var answer     = new { files };
                    var jsonAnswer = Messager.Send(stream, answer);
                    _logger.Log($"Was sended answer : {jsonAnswer}");
                }
            }
            catch (JsonException e)
            {
                var answer = new { error = "Invalid body" };
                Messager.Send(stream, answer);
                _logger.Log(e.Message);
            }
            finally
            {
                stream?.Close();
                _client?.Close();
                _logger.Log("Client disconected");
            }
        }
        private void OnButtonTwoClick()
        {
            var user = new User {
                Number = "4", Name = "小黑", Remark = "ViewModel发送给View"
            };

            Messager.Send(this, new Message <User>("ViewModelToView", user));
        }
Beispiel #4
0
        private void ButtonFour_OnClick(object sender, RoutedEventArgs e)
        {
            //消息发送
            var user = new User {
                Number = "5", Name = "小灰", Remark = "View发送给ViewModel"
            };

            Messager.Send(this, new Message <User>("ViewToViewModel", user));
        }
Beispiel #5
0
    public void SetValue(string name, int value, bool sendMessage = true)
    {
        m_GameSaveManger.SetInt(name, GameSaveManager.Location.System, value);

        if (sendMessage)
        {
            Messager.Send(OnSettingChangedMessage);
        }
    }
Beispiel #6
0
    private void Start()
    {
        m_GameSaveManger = Get <GameSaveManager>();

        foreach (var setting in defaultSettings)
        {
            SetValue(setting.name, setting.defaultValue, false);
        }
        Messager.Send(OnSettingChangedMessage);
    }
Beispiel #7
0
 public void Execute(string[] args)
 {
     if (args.Length > 0)
     {
         string full = args.Aggregate((i, j) => i + " " + j);
         Messager.Send(full);
     }
     else
     {
         Console.Console.Log(name, help, LogType.Warning);
     }
 }
Beispiel #8
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        public override void Execute(GameObject instigator = null)
        {
            switch (messageType)
            {
            case MessageType.GameLevelStart:
                Messager.Send(GameManager.GameLevelStartMessage);
                break;

            case MessageType.MainMenuStart:
                Messager.Send(GameManager.MainMenuStartMessage);
                break;
            }
        }
Beispiel #9
0
 public override void OnBehaviourPlay(Playable playable, FrameData info)
 {
     base.OnBehaviourPlay(playable, info);
     if (StartMessage != string.Empty)
     {
         if (Application.isPlaying)
         {
             Messager.Send(StartMessage, Instigator);
         }
         else
         {
             Debug.Log($"[SendMessageBehaviour] BroadcastMessage를 보냈습니다 : '{StartMessage}'");
         }
     }
 }
 public override void OnBehaviourPlay(Playable playable, FrameData info)
 {
     base.OnBehaviourPlay(playable, info);
     if (StartMessage != "")
     {
         if (Application.isPlaying)
         {
             Messager.Send(StartMessage, Instigator);
         }
         else
         {
             Debug.Log("[SendMessageBehaviour] Would have sent broadcast message : '" + StartMessage + "'");
         }
     }
 }
Beispiel #11
0
    private static void PlayFromHere_OnPlayFromHere(Vector3 position, Vector3 forward)
    {
        // Get the FirstPersonCharacter prefab in Resources and instantiate it
        var prefab = (GameObject)Resources.Load("PlayFromHere-FirstPersonCharacter");
        var player = GameObject.Instantiate(prefab);

        player.name = "(Play from Here) " + prefab.name;

        // position the character correctly, so the current POV matches the player's height
        var controller = player.GetComponent <GameplayIngredients.Controllers.FirstPersonController>();

        player.transform.position = new Vector3(position.x, position.y - controller.PlayerHeight, position.z);

        // orient the player correctly
        var orient = forward;

        orient.Scale(new Vector3(1, 0, 1));
        player.transform.forward = orient;
        Messager.Send("PLAY_FROM_HERE");
    }
    private void updateFever()
    {
        if (isFeverMode)
        {
            if (FeverTime > 0f) //피버 모드면 시간을 계속 감속시킵니다.
            {
                FeverTime -= Time.deltaTime;
            }
            else
            {
                //플레이어 속도를 원래대로 되돌립니다.
                Messager.Send("NormalSpeed");

                //음악의 속도 파라미터를 다시 0으로 되돌립니다.
                Get <AudioManager>().bgm.setParameterByName("Fast", 0);

                //피버모드 초기화
                FeverTime   = 0f;
                isFeverMode = false;
            }
        }
    }
 private void RadContextMenu_OnOpening(object sender, RadRoutedEventArgs e)
 {
     Messager.Send(this, new Message <RadRoutedEventArgs>("MenuOpening", e));
 }
Beispiel #14
0
 public override void Execute()
 {
     Messager.Send(MessageToSend);
 }
Beispiel #15
0
 private void ButtonThree_OnClick(object sender, RoutedEventArgs e)
 {
     //消息发送
     Messager.Send(this, new Message <string>("ViewToViewModel", "你好!"));
 }
Beispiel #16
0
 public override void OnVFXOutputEvent(VFXEventAttribute eventAttribute)
 {
     Messager.Send(message, gameObject);
 }
 private void OnButtonOneClick()
 {
     Messager.Send(this, new Message <string>("ViewModelToView", "你好!"));
 }
        static void messager_IncomingConnectionEstablished(Messager<SessionData> sender, Session<SessionData> e)
        {
            Console.WriteLine("New Connection, Time = {0}, EndPoint = {1}", e.BeginTime, e.EndPoint);
            e.Data.Messager = new TcpMessager<SessionData2>();
            e.Data.Messager.DataReceived += (m, conn, data) => {
                sender.Send(e, data);
            };
            e.Data.Messager.SendError += Messager_SendError;
            e.Data.Messager.SessionEnded += (m, conn) => {
                Console.WriteLine("Connection Closed");
                e.Data.Messager = null;
                e.Close();
            };
            e.Data.Messager.Connect(new IPEndPoint(System.Net.IPAddress.Parse("121.201.7.41"), 80), (m, conn, ex) => {
                if (conn != null) {
                    e.Data.Connection = conn;

                    lock (e.Data) {
                        if (e.Data.Buffer != null) {
                            conn.Send(new ArraySegment<byte>(e.Data.Buffer, 0, e.Data.Buffer.Length));
                        }
                    }
                }
            });
        }
Beispiel #19
0
 public override void Execute(GameObject instigator = null)
 {
     Messager.Send(MessageToSend, instigator);
 }