void SendNewChallenger(Player newPlayerData) { string message = Messager.NewPlayer(newPlayerData); for (int i = 0; i < m_Connections.Length; i++) { Sender.SendData(message, m_Driver, m_Connections[i]); } }
void SendNewChallenger(Player newPlayerData) { string message = Messager.NewPlayer(newPlayerData); for (int i = 0; i < m_Connections.Length; i++) { Sender.SendData(message, m_Driver, m_Connections[i]); } }