Beispiel #1
0
    void RegisterObstacle()
    {
        MapField mapField = GameRoot.GetInstance().MapField;

        for (int i = 0; i < col; ++i)
        {
            for (int j = 0; j < row; ++j)
            {
                int value = mapGrids[i, j];
                if (value == -1)
                {
                    mapField.CreateStructure(i + 1, j + 1, 1, 6);
                }
                else if (value > 0 && value < 20)
                {
                    mapField.CreateStructure(i + 1, j + 1, 1, 6);
                }
            }
        }
    }
Beispiel #2
0
    void RegisterObstacle()
    {
        MapField mapField = GameRoot.GetInstance().MapField;

        mapField.CreateStructure(maxX, maxY, size, radius);
    }