void RegisterObstacle() { MapField mapField = GameRoot.GetInstance().MapField; for (int i = 0; i < col; ++i) { for (int j = 0; j < row; ++j) { int value = mapGrids[i, j]; if (value == -1) { mapField.CreateStructure(i + 1, j + 1, 1, 6); } else if (value > 0 && value < 20) { mapField.CreateStructure(i + 1, j + 1, 1, 6); } } } }
void RegisterObstacle() { MapField mapField = GameRoot.GetInstance().MapField; mapField.CreateStructure(maxX, maxY, size, radius); }