public void UpdateSkinnedMeshApproximateBoundsFromBones() { if (_ValidateForUpdateSkinnedMeshBounds()) { meshCombiner.UpdateSkinnedMeshApproximateBoundsFromBones(); } }
public void UpdateSkinnedMeshApproximateBoundsFromBones() { if (_ValidateForUpdateSkinnedMeshBounds()) { meshCombiner.UpdateSkinnedMeshApproximateBoundsFromBones(); } }