public bool ShowHide(UnityEngine.GameObject[] gos, UnityEngine.GameObject[] deleteGOs) { _update_MB2_MeshCombiner(); return(meshCombiner.ShowHideGameObjects(gos, deleteGOs)); }
public bool ShowHide(UnityEngine.GameObject[] gos, UnityEngine.GameObject[] deleteGOs) { _update_MB2_MeshCombiner(); return(meshCombiner.ShowHideGameObjects(gos, deleteGOs)); }