protected void onSelectModelCallback(Actor actor)
 {
     if (actor is ActorCityPlayer)
     {
         this.SelectEntityParent = (actor as ActorParent).GetEntity();
         if (this.SelectEntityParent.ID != EntityWorld.Instance.EntSelf.ID)
         {
             LinkNavigationManager.OpenCheckPlayerInfoUI();
         }
     }
     else if (actor is ActorNPC)
     {
         (actor as ActorNPC).OnSeleted();
     }
 }