protected void onSelectModelCallback(Actor actor) { if (actor is ActorCityPlayer) { this.SelectEntityParent = (actor as ActorParent).GetEntity(); if (this.SelectEntityParent.ID != EntityWorld.Instance.EntSelf.ID) { LinkNavigationManager.OpenCheckPlayerInfoUI(); } } else if (actor is ActorNPC) { (actor as ActorNPC).OnSeleted(); } }