public static bool BroadcastLink(int link) { switch (link) { case 103: LinkNavigationManager.OpenTeamUI(); return(true); case 104: LinkNavigationManager.OpenPVPUI(); return(true); case 105: LinkNavigationManager.OpenGangFightUI(); return(true); case 106: LinkNavigationManager.OpenSurvivalChallengeUI(); return(true); case 114: LinkNavigationManager.OpenVIPUI2VipLimit(); return(true); case 115: LinkNavigationManager.OpenVIPUI2Privilege(); return(true); case 116: LinkNavigationManager.OpenMushroomHitUI(); return(true); case 117: LinkNavigationManager.OpenVIPUI2VipLimit(); return(true); } UIManagerControl.Instance.ShowToastText("无法跳转到目标界面, link = " + link); return(false); }
private void OnClickGangFight(GameObject go) { LinkNavigationManager.OpenGangFightUI(); }