public override void ShowWinUI() { base.ShowWinUI(); UIManagerControl.Instance.HideUI("BattleUI"); MultiPVPPassUI multiPVPPassUI = LinkNavigationManager.OpenMultiPVPPassUI(); if (multiPVPPassUI != null) { multiPVPPassUI.PlayAnimation(InstanceResultType.Win); multiPVPPassUI.RefreshResultUI(base.InstanceResult); multiPVPPassUI.ExitCallBack = delegate { this.DoLeaveMultiPvp(true); }; multiPVPPassUI.OnCountDownToExit(10, delegate { this.DoLeaveMultiPvp(true); }); } }