public static void MoveToNextLevel()
 {
     print("moving to next level");
     for (int i = 0; i < LevelList.Levels.Length; i++)
     {
         if (SceneManager.GetActiveScene().name == LevelList.Levels[i])
         {
             if (i + 1 == LevelList.Levels.Length)
             {
                 //you finished the game
             }
             else
             {
                 //print(LevelList.CorrentLevel);
                 LevelList.SetCurrentLevel(i + 1);
                 //print(LevelList.CorrentLevel);
                 SceneManager.LoadScene(LevelList.Levels[i + 1]);
                 //print(LevelList.CorrentLevel);
             }
         }
     }
 }