Beispiel #1
0
    static void BuildList()
    {
        /*if (LoggingManager.instance.GetABStoredValue () == 0) {
         *              TextAsset json = Resources.Load ("LevelProgressions/ProgA") as TextAsset;
         *              levelList = LevelList.CreateFromJson (json.text).levelList;
         *      } else if (LoggingManager.instance.GetABStoredValue () == 1) {
         *              TextAsset json = Resources.Load ("LevelProgressions/ProgB") as TextAsset;
         *              levelList = LevelList.CreateFromJson (json.text).levelList;
         *      } else if (!LoggingManager.instance.isDebugging) {
         *              throw new Exception ("PlayerPref for AB testing was not initialized correctly.");
         *      } else { // Logging manager is debugging, just default to ProgA
         *              TextAsset json = Resources.Load ("LevelProgressions/ProgA") as TextAsset;
         *              levelList = LevelList.CreateFromJson (json.text).levelList;
         *      }*/
        TextAsset json = Resources.Load("LevelProgressions/ProgFinal") as TextAsset;

        levelList = LevelList.CreateFromJson(json.text).levelList;

        challengeUnlocks = new Dictionary <int, int>();
        challengeUnlocks.Add(11, 25);
        challengeUnlocks.Add(15, 26);
        challengeUnlocks.Add(19, 27);
        challengeUnlocks.Add(22, 28);
        challengeUnlocks.Add(24, 29);
    }