Beispiel #1
0
        public MainScreen()
        {
            RPC.UpdatePresence("Looking for levels", null, new Assets
            {
                LargeImageKey  = "gde",
                LargeImageText = "GD Edit"
            });

            AddRangeInternal(new Drawable[]
            {
                new DrawSizePreservingFillContainer
                {
                    Strategy         = DrawSizePreservationStrategy.Average,
                    RelativeSizeAxes = Axes.Both,
                    Children         = new Drawable[]
                    {
                        toolbar = new Toolbar
                        {
                            RelativeSizeAxes = Axes.X,
                            Size             = new Vector2(1f, 40),
                            Delete           = () => popUp.ToggleVisibility()
                        },
                        new Box
                        {
                            RelativeSizeAxes = Axes.Y,
                            Width            = 260,
                            Colour           = GDEColors.FromHex("111111"),
                            Margin           = new MarginPadding
                            {
                                Top = 40
                            }
                        },
                        levelList = new LevelList
                        {
                            RelativeSizeAxes = Axes.Y,
                            Width            = 260,
                            Padding          = new MarginPadding
                            {
                                Top    = 40,
                                Bottom = 40
                            }
                        },
                        popUp = new OverlayPopup
                        {
                            HeaderText         = "Woah there!",
                            BodyText           = "Are you really sure you want to delete this level?",
                            Button1Text        = "Cancel",
                            Button2Text        = "Confirm",
                            ConfirmButtonColor = GDEColors.FromHex("c6262e"),
                            Origin             = Anchor.Centre,
                            Anchor             = Anchor.Centre,
                            Size          = new Vector2(750, 270),
                            ConfirmAction = () =>
                            {
                                var selectedLevel = levelList.LevelIndex > -1
                                    ? levelList.Cards[levelList.LevelIndex].Level.Value
                                    : null;

                                //if (selectedLevel != null)
                                //database. delete level here

                                levelList.Remove(levelList.Cards[levelList.LevelIndex]);
                            }
                        },
                        loadWarning = new SpriteText
                        {
                            Origin = Anchor.Centre,
                            Anchor = Anchor.Centre,
                            Text   = "Loading please wait",
                            Font   = new FontUsage(size: 60)
                        }
                    }
                }
            });

            toolbar.Level.BindTo(level);
            level.ValueChanged += ChangeLevel;

            levelList.LevelSelected = () =>
            {
                var selectedLevel =
                    levelList.LevelIndex > -1 ? levelList.Cards[levelList.LevelIndex].Level.Value : null;
                level.Value = selectedLevel;
                toolbar.Level.TriggerChange(); // F**k why is this necessary?
                toolbar.Edit = levelList.LevelIndex > -1
                    ? (Action)(() => this.Push(new EditorScreen(levelList.LevelIndex, selectedLevel)))
                    : null;
                popUp.ConfirmAction = () => database.UserLevels.Remove(selectedLevel);
            };

            levelList.CompletedLoading = () => loadWarning.Text = null;
        }