Beispiel #1
0
    /// <summary>
    /// Draws the player HUD UI
    /// </summary>
    private void DrawHUDUI()
    {
        scoreTextMesh.text = $"Points: {points}";
        waveTextMesh.text  = $"Wave: {spawnManager.WaveNum}";

        hotbar.DrawIfHotbarIsUpdated();
    }