Update() public method

public Update ( ) : void
return void
        public static void WitchDoctorOnLevelUp(object sender, EventArgs e)
        {
            if (ZetaDia.Me.ActorClass != ActorClass.Witchdoctor)
            {
                return;
            }

            if (!BelphegorSettings.Instance.EnableLevelUpSkilling)
            {
                return;
            }

            int myLevel = ZetaDia.Me.Level;

            Log.InfoFormat("Player leveled up, congrats! Your level is now: {0}",
                           myLevel
                           );

            // Set Lashing tail kick once we reach level 2
            if (myLevel == 2)
            {
                ZetaDia.Me.SetActiveSkill(SNOPower.Witchdoctor_GraspOfTheDead, -1, 1);
                Log.Info("Setting Grasp of the Dead as Secondary");
            }

            // Set Dead reach it's better then Fists of thunder imo.
            if (myLevel == 3)
            {
                ZetaDia.Me.SetActiveSkill(SNOPower.Witchdoctor_CorpseSpider, -1, 0);
                Log.Info("Setting Grasp of the Dead as Secondary");
            }

            // Make sure we set binding flash, useful spell in crowded situations!
            if (myLevel == 4)
            {
                ZetaDia.Me.SetActiveSkill(SNOPower.Witchdoctor_SummonZombieDog, -1, 2);
                Log.Info("Setting Summon Zombie Dogs as Defensive");
            }

            // Make sure we set Dashing strike, very cool and useful spell great opener.
            if (myLevel == 9)
            {
                ZetaDia.Me.SetActiveSkill(SNOPower.Witchdoctor_SoulHarvest, -1, 3);
                Log.Info("Setting Sould Harvest as Terror");
            }

            if (myLevel == 10)
            {
                ZetaDia.Me.SetTraits(SNOPower.Witchdoctor_Passive_JungleFortitude);
            }
            if (myLevel == 13)
            {
                ZetaDia.Me.SetTraits(SNOPower.Witchdoctor_Passive_SpiritualAttunement);
            }

            Hotbar.Update();
        }
Beispiel #2
0
        public static void MonkOnLevelUp(object sender, EventArgs e)
        {
            if (ZetaDia.Me.ActorClass != ActorClass.Monk)
            {
                return;
            }

            if (!BelphegorSettings.Instance.EnableLevelUpSkilling)
            {
                return;
            }

            int myLevel = ZetaDia.Me.Level;

            Log.InfoFormat("Player leveled up, congrats! Your level is now: {0}", myLevel);

            // Set Lashing tail kick once we reach level 2
            if (myLevel == 2)
            {
                ZetaDia.Me.SetActiveSkill(SNOPower.Monk_LashingTailKick, -1, 1);
                Log.Info("Setting Lash Tail Kick as Secondary");
            }

            // Set Dead reach it's better then Fists of thunder imo.
            if (myLevel == 3)
            {
                ZetaDia.Me.SetActiveSkill(SNOPower.Monk_DeadlyReach, -1, 0);
                Log.Info("Setting Deadly Reach as Primary");
            }

            // Make sure we set binding flash, useful spell in crowded situations!
            if (myLevel == 4)
            {
                ZetaDia.Me.SetActiveSkill(SNOPower.Monk_BlindingFlash, -1, 2);
                Log.Info("Setting Binding Flash as Defensive");
            }

            // Binding flash is nice but being alive is even better!
            if (myLevel == 8)
            {
                ZetaDia.Me.SetActiveSkill(SNOPower.Monk_BreathOfHeaven, -1, 2);
                Log.Info("Setting Breath of Heaven as Defensive");
            }

            // Make sure we set Dashing strike, very cool and useful spell great opener.
            if (myLevel == 9)
            {
                ZetaDia.Me.SetActiveSkill(SNOPower.Monk_DashingStrike, -1, 3);
                Log.Info("Setting Dashing Strike as Techniques");
            }

            Hotbar.Update();
        }
Beispiel #3
0
        public bool CreateBehaviors()
        {
            int count;

            _combat = CompositeBuilder.GetComposite(Class, BehaviorType.Combat, out count);
            if (count == 0 || _combat == null)
            {
                Log.InfoFormat("Combat support for {0} is not currently implemented.", Class);
                return(false);
            }
            _combat = new Sequence(
                new Action(ctx =>
            {
                if (BelphegorSettings.Instance.Debug.IsDebugTreeExecutionLoggingActive)
                {
                    _stopwatch.Restart();
                }
            }),
                _combat,
                new Action(ctx =>
            {
                if (BelphegorSettings.Instance.Debug.IsDebugTreeExecutionLoggingActive)
                {
                    _stopwatch.Stop();
                    Log.DebugFormat("Tree execution took {0}ms.", _stopwatch.ElapsedMilliseconds);
                }
            })
                );

            _buff = CompositeBuilder.GetComposite(Class, BehaviorType.Buff, out count);
            if (count == 0 || _buff == null)
            {
                Log.InfoFormat("Buff support for {0} is not currently implemented.", Class);
            }

            _movement = CompositeBuilder.GetComposite(Class, BehaviorType.Movement, out count);
            if (count == 0 || _movement == null)
            {
                Log.InfoFormat("Movement support for {0} is not currently implemented.", Class);
            }

            Hotbar.Update();

            return(true);
        }
Beispiel #4
0
        public static void BarbarianOnLevelUp(object sender, EventArgs e)
        {
            if (ZetaDia.Me.ActorClass != ActorClass.Barbarian)
            {
                return;
            }

            if (!BelphegorSettings.Instance.EnableLevelUpSkilling)
            {
                return;
            }

            int myLevel = ZetaDia.Me.Level;

            Log.InfoFormat("Player leveled up, congrats! Your level is now: {0}",
                           myLevel
                           );

            #region Primarey Slot

            if (myLevel == 18)
            {
                Log.Info("Add [R] Ravage to Cleave");
                ZetaDia.Me.SetActiveSkill(SNOPower.Barbarian_Cleave, 2, 0);
            }
            else if (myLevel == 9)
            {
                Log.Info("Add [R] Rupture to Cleave");
                ZetaDia.Me.SetActiveSkill(SNOPower.Barbarian_Cleave, 1, 0);
            }
            else if (myLevel == 3)
            {
                Log.Info("Equip Cleave");
                ZetaDia.Me.SetActiveSkill(SNOPower.Barbarian_Cleave, -1, 0);
            }

            #endregion

            #region Secondary Slot

            if (myLevel == 19)
            {
                Log.Info("Add [R] Blood Lust to Rend. ");
                ZetaDia.Me.SetActiveSkill(SNOPower.Barbarian_Rend, 2, 1);
            }
            else if (myLevel == 11)
            {
                Log.Info("Equip Rend with [R] Ravage in the place of Hammer of the Ancients.");
                ZetaDia.Me.SetActiveSkill(SNOPower.Barbarian_Rend, 1, 1);
            }
            else if (myLevel == 7)
            {
                Log.Info("Add [R] Rolling Thunder to Hammer of the Ancients.");
                ZetaDia.Me.SetActiveSkill(SNOPower.Barbarian_HammerOfTheAncients, 1, 1);
            }
            else if (myLevel == 2)
            {
                Log.Info("Setting Hammer of the Ancients");
                ZetaDia.Me.SetActiveSkill(SNOPower.Barbarian_HammerOfTheAncients, -1, 1);
            }

            #endregion

            #region Defencive Slot

            if (myLevel == 27)
            {
                Log.Info("Add [R] Battering Ram to Furious Charge. ");
                ZetaDia.Me.SetActiveSkill(SNOPower.Barbarian_FuriousCharge, 1, 2);
            }
            else if (myLevel == 21)
            {
                Log.Info("Equip Furious Charge in the place of Leap.");
                ZetaDia.Me.SetActiveSkill(SNOPower.Barbarian_FuriousCharge, -1, 2);
            }
            else if (myLevel == 14)
            {
                Log.Info("Add [R] Iron Impact to Leap.");
                ZetaDia.Me.SetActiveSkill(SNOPower.Barbarian_Leap, -1, 2);
            }
            else if (myLevel == 8)
            {
                Log.Info("Equip Leap in the place of Ground Stomp.");
                ZetaDia.Me.SetActiveSkill(SNOPower.Barbarian_Leap, -1, 2);
            }
            else if (myLevel == 4)
            {
                Log.Info("Setting Ground Stomp");
                ZetaDia.Me.SetActiveSkill(SNOPower.Barbarian_GroundStomp, -1, 2);
            }

            #endregion

            #region Might Slot

            if (myLevel == 26)
            {
                Log.Info("Add [R] Marauder's Rage to Battle Rage. ");
                ZetaDia.Me.SetActiveSkill(SNOPower.Barbarian_BattleRage, 1, 3);
            }
            else if (myLevel == 22)
            {
                Log.Info("Equip Battle Rage in the place of Threatening Shout.");
                ZetaDia.Me.SetActiveSkill(SNOPower.Barbarian_BattleRage, -1, 3);
            }
            else if (myLevel == 17)
            {
                Log.Info("Equip Threatening Shout in the place of Ground Stomp.");
                ZetaDia.Me.SetActiveSkill(SNOPower.Barbarian_ThreateningShout, -1, 3);
            }
            else if (myLevel == 12)
            {
                Log.Info("Add [R] Deafening Crash to Ground Stomp.");
                ZetaDia.Me.SetActiveSkill(SNOPower.Barbarian_GroundStomp, 1, 3);
            }
            else if (myLevel == 9)
            {
                Log.Info("Equip Ground Stomp.");
                ZetaDia.Me.SetActiveSkill(SNOPower.Barbarian_GroundStomp, -1, 3);
            }

            #endregion

            #region Tactics Slot

            if (myLevel == 19)
            {
                Log.Info("Add [R] Vengeance Is Mine to Revenge. ");
                ZetaDia.Me.SetActiveSkill(SNOPower.Barbarian_Revenge, 1, 4);
            }
            if (myLevel == 14)
            {
                Log.Info("Equip Revenge. ");
                ZetaDia.Me.SetActiveSkill(SNOPower.Barbarian_Revenge, -1, 4);
            }

            #endregion

            #region Rage Slot

            if (myLevel == 29)
            {
                Log.Info("Add [R] Storm of Steel to Overpower.");
                ZetaDia.Me.SetActiveSkill(SNOPower.Barbarian_Overpower, 1, 5);
            }
            else if (myLevel == 26)
            {
                Log.Info("Equip Overpower in the place of Earthquake.");
                ZetaDia.Me.SetActiveSkill(SNOPower.Barbarian_Overpower, -1, 5);
            }
            else if (myLevel == 24)
            {
                Log.Info("Add [R] Giant's Stride to Earthquake.");
                ZetaDia.Me.SetActiveSkill(SNOPower.Barbarian_Earthquake, 1, 5);
            }
            else if (myLevel == 19)
            {
                Log.Info("Equip Earthquake.");
                ZetaDia.Me.SetActiveSkill(SNOPower.Barbarian_Earthquake, -1, 5);
            }

            #endregion

            #region Passive Skills

            if (myLevel == 30)
            {
                Log.Info("Equip [P] Bloodthirst.");
                ZetaDia.Me.SetTraits(SNOPower.Barbarian_Passive_WeaponsMaster,
                                     SNOPower.Barbarian_Passive_InspiringPresence,
                                     SNOPower.Barbarian_Passive_Bloodthirst);
            }
            if (myLevel == 20)
            {
                Log.Info("Equip [P] Inspiring Presence.");
                ZetaDia.Me.SetTraits(SNOPower.Barbarian_Passive_WeaponsMaster,
                                     SNOPower.Barbarian_Passive_InspiringPresence);
            }
            else if (myLevel == 16)
            {
                Log.Info("Equip [P] Weapons Master in the place of [P] Ruthless.");
                ZetaDia.Me.SetTraits(SNOPower.Barbarian_Passive_WeaponsMaster);
            }
            else if (myLevel == 10)
            {
                Log.Info("Equip [P] Ruthless.");
                ZetaDia.Me.SetTraits(SNOPower.Barbarian_Passive_Ruthless);
            }

            #endregion

            Hotbar.Update();
        }
        public static void CrusaderOnLevelUp(object sender, EventArgs e)
        {
            if (ZetaDia.Me.ActorClass != ActorClass.Crusader)
            {
                return;
            }

            if (!BelphegorSettings.Instance.EnableLevelUpSkilling)
            {
                return;
            }

            int myLevel = ZetaDia.Me.Level;

            Log.InfoFormat("Player leveled up, congrats! Your level is now: {0}",
                           myLevel
                           );


            if (myLevel == 2)
            {
                Log.Info("Setting Shield Bash");
                ZetaDia.Me.SetActiveSkill(SNOPower.X1_Crusader_ShieldBash2, -1, 1);
            }

            if (myLevel == 3)
            {
                Log.Info("Setting Slash");
                ZetaDia.Me.SetActiveSkill(SNOPower.X1_Crusader_Slash, -1, 0);
            }

            if (myLevel == 4)
            {
                Log.Info("Setting Shield Glare");
                ZetaDia.Me.SetActiveSkill(SNOPower.X1_Crusader_ShieldGlare, -1, 2);
            }

            if (myLevel == 5)
            {
                Log.Info("Setting Sweep Attack");
                ZetaDia.Me.SetActiveSkill(SNOPower.X1_Crusader_SweepAttack, -1, 1);
            }

            if (myLevel == 6)
            {
                Log.Info("Setting Punish (Roar)");
                ZetaDia.Me.SetActiveSkill(SNOPower.X1_Crusader_Punish, 3, 1);
            }

            if (myLevel == 9)
            {
                Log.Info("Setting Provoke");
                ZetaDia.Me.SetActiveSkill(SNOPower.X1_Crusader_Provoke, -1, 3);
            }

            if (myLevel == 10)
            {
                Log.Info("Setting Passive Fervor");
                ZetaDia.Me.SetTraits(SNOPower.X1_Crusader_Passive_Fervor);
            }

            if (myLevel == 12)
            {
                ZetaDia.Me.SetActiveSkill(SNOPower.X1_Crusader_Punish, 3, 0);
                ZetaDia.Me.SetActiveSkill(SNOPower.X1_Crusader_SweepAttack, 1, 1);
                ZetaDia.Me.SetActiveSkill(SNOPower.X1_Crusader_ShieldGlare, 0, 2);
                ZetaDia.Me.SetActiveSkill(SNOPower.X1_Crusader_Provoke, -1, 3);
                ZetaDia.Me.SetTraits(SNOPower.X1_Crusader_Passive_Fervor);
            }

            if (myLevel == 14)
            {
                ZetaDia.Me.SetActiveSkill(SNOPower.X1_Crusader_Punish, 3, 0);
                ZetaDia.Me.SetActiveSkill(SNOPower.X1_Crusader_SweepAttack, 1, 1);
                ZetaDia.Me.SetActiveSkill(SNOPower.X1_Crusader_ShieldGlare, 0, 2);
                ZetaDia.Me.SetActiveSkill(SNOPower.X1_Crusader_Provoke, -1, 3);
                ZetaDia.Me.SetActiveSkill(SNOPower.X1_Crusader_LawsOfValor, -1, 4);
                ZetaDia.Me.SetTraits(SNOPower.X1_Crusader_Passive_Fervor);
            }

            Hotbar.Update();
        }
Beispiel #6
0
        public static void WizardOnLevelUp(object sender, EventArgs e)
        {
            if (ZetaDia.Me.ActorClass != ActorClass.Wizard)
            {
                return;
            }

            if (!BelphegorSettings.Instance.EnableLevelUpSkilling)
            {
                return;
            }

            int myLevel = ZetaDia.Me.Level;

            Log.InfoFormat("Player leveled up, congrats! Your level is now: {0}",
                           myLevel
                           );


            // ********** PRIMARY SLOT CHANGES **********
            // Set Shock Pulse as primary.
            if (myLevel == 3)
            {
                ZetaDia.Me.SetActiveSkill(SNOPower.Wizard_ShockPulse, -1, 0);
                Log.Info("Setting Shock Pulse as Primary");
            }
            // Set Shock Pulse-Explosive bolts as primary.
            if (myLevel == 9)
            {
                ZetaDia.Me.SetActiveSkill(SNOPower.Wizard_ShockPulse, 1, 0);
                Log.Info("Changing rune for Shock Pulse: \"Explosive Bolts\"");
            }
            // Set Electrocute as primary.
            if (myLevel == 15)
            {
                ZetaDia.Me.SetActiveSkill(SNOPower.Wizard_Electrocute, -1, 0);
                Log.Info("Setting Electrocute as Primary");
            }
            // Set Electrocute-Chain lightning as primary.
            if (myLevel == 22)
            {
                ZetaDia.Me.SetActiveSkill(SNOPower.Wizard_Electrocute, 1, 0);
                Log.Info("Changing rune for Electrocute: \"Chain Lightning\"");
            }

            // ********** SECONDARY SLOT CHANGES **********
            // Set Ray of Frost as secondary spell.
            if (myLevel == 2)
            {
                ZetaDia.Me.SetActiveSkill(SNOPower.Wizard_RayOfFrost, -1, 1);
                Log.Info("Setting Ray of Frost as Secondary");
            }
            // Set arcane orb as secondary
            if (myLevel == 5)
            {
                ZetaDia.Me.SetActiveSkill(SNOPower.Wizard_ArcaneOrb, -1, 1);
                Log.Info("Setting Arcane Orb as Secondary");
            }
            // Set arcane orb rune to "obliteration"
            if (myLevel == 11)
            {
                ZetaDia.Me.SetActiveSkill(SNOPower.Wizard_ArcaneOrb, 1, 1);
                Log.Info("Changing rune for Arcane Orb: \"Obliteration\"");
            }
            // ********** SKILL SLOTS 1-4 **********
            // Set Frost Nova as slot 1
            if (myLevel == 4)
            {
                ZetaDia.Me.SetActiveSkill(SNOPower.Wizard_FrostNova, -1, 2);
                Log.InfoFormat("Setting Frost Nova as slot 1");
            }
            // Set Diamond Skin as slot 1
            if (myLevel == 8)
            {
                ZetaDia.Me.SetActiveSkill(SNOPower.Wizard_DiamondSkin, -1, 2);
                Log.Info("Setting Diamond Skin as slot 1");
            }
            // Level 9, slot 2 unlocked!
            // Set Wave of Force as slot 2
            if (myLevel == 9)
            {
                ZetaDia.Me.SetActiveSkill(SNOPower.Wizard_WaveOfForce, -1, 3);
                Log.Info("Setting Wave of Force as slot 2");
            }
            // Level 14, slot 3 unlocked!
            // Set Diamond Skin-Crystal Shell as slot 1, Ice Armor as slot 3
            if (myLevel == 14)
            {
                ZetaDia.Me.SetActiveSkill(SNOPower.Wizard_DiamondSkin, 1, 2);
                Log.Info("Changing rune for Diamond Skin: \"Crystal Shell\"");
                ZetaDia.Me.SetActiveSkill(SNOPower.Wizard_IceArmor, -1, 4);
                Log.Info("Setting Ice Armor as slot 3");
            }
            // Set Wave of Force-Impactful Wave as slot 2
            if (myLevel == 15)
            {
                ZetaDia.Me.SetActiveSkill(SNOPower.Wizard_WaveOfForce, 1, 3);
                Log.Info("Changing rune for Wave of Force: \"Impactful Wave\"");
            }
            // Level 19, slot 4 unlocked!
            // Set Explosive Blast as slot 4
            if (myLevel == 19)
            {
                ZetaDia.Me.SetActiveSkill(SNOPower.Wizard_ExplosiveBlast, -1, 5);
                Log.Info("Setting Explosive Blast as slot 4");
            }
            // Set Ice Armor-Chilling Aura as slot 3, Hydra as slot 4
            if (myLevel == 21)
            {
                ZetaDia.Me.SetActiveSkill(SNOPower.Wizard_IceArmor, 1, 4);
                Log.Info("Changing rune for Ice Armor: \"Chilling Aura\"");
                ZetaDia.Me.SetActiveSkill(SNOPower.Wizard_Hydra, -1, 5);
                Log.Info("Setting Hydra as slot 4");
            }
            // Set Hydra-Arcane Hydra as slot 4
            if (myLevel == 26)
            {
                ZetaDia.Me.SetActiveSkill(SNOPower.Wizard_Hydra, 1, 5);
                Log.Info("Changing rune for Hydra: \"Arcane Hydra\"");
            }
            // Set Energy Armor as slot 3
            if (myLevel == 28)
            {
                ZetaDia.Me.SetActiveSkill(SNOPower.Wizard_EnergyArmor, -1, 4);
                Log.Info("Setting Energy Armor as slot 3");
            }
            // Set Energy Armor-Absorption as slot 3
            if (myLevel == 32)
            {
                ZetaDia.Me.SetActiveSkill(SNOPower.Wizard_EnergyArmor, 1, 4);
                Log.Info("Changing rune for Energy Armor: \"Absorption\"");
            }
            // Set Hydra-Venom Hydra as slot 4
            if (myLevel == 38)
            {
                ZetaDia.Me.SetActiveSkill(SNOPower.Wizard_Hydra, 3, 5);
                Log.Info("Changing rune for Hydra: \"Venom Hydra\"");
            }
            // Set Energy Armor-Pinpoint Barrier as slot 3
            if (myLevel == 41)
            {
                ZetaDia.Me.SetActiveSkill(SNOPower.Wizard_EnergyArmor, 2, 4);
                Log.Info("Changing rune for Energy Armor: \"Pinpoint Barrier\"");
            }

            // ********** PASSIVE SKILLS **********
            if (myLevel == 10)
            {
                // Blur - Decreases melee damage taken by 20%.
                ZetaDia.Me.SetTraits(SNOPower.Wizard_Passive_Blur);
            }
            if (myLevel == 20)
            {
                // Blur - Decreases melee damage taken by 20%.
                // Prodigy - 4 arcane power from signature casts
                ZetaDia.Me.SetTraits(SNOPower.Wizard_Passive_Blur, SNOPower.Wizard_Passive_Prodigy);
            }
            if (myLevel == 30)
            {
                // Blur - Decreases melee damage taken by 20%.
                // Prodigy - 4 arcane power from signature casts
                // Astral Presence - +20 arcane power, +2 arcane regen
                ZetaDia.Me.SetTraits(SNOPower.Wizard_Passive_Blur, SNOPower.Wizard_Passive_Prodigy,
                                     SNOPower.Wizard_Passive_AstralPresence);
            }

            //Refresh Spells
            Hotbar.Update();
        }
Beispiel #7
0
        public static void DemonHunterOnLevelUp(object sender, EventArgs e)
        {
            if (ZetaDia.Me.ActorClass != ActorClass.DemonHunter)
            {
                return;
            }

            if (!BelphegorSettings.Instance.EnableLevelUpSkilling)
            {
                return;
            }

            int myLevel = ZetaDia.Me.Level;

            Log.InfoFormat("Player leveled up, congrats! Your level is now: {0}",
                           myLevel
                           );

            #region Primary Slot

            if (myLevel == 6)
            {
                ZetaDia.Me.SetActiveSkill(SNOPower.DemonHunter_HungeringArrow, 1, 0);
                Log.Info("Add [R] Puncturing Arrow to Hungering Arrow");
            }
            if (myLevel == 14)
            {
                ZetaDia.Me.SetActiveSkill(SNOPower.X1_DemonHunter_EvasiveFire, -1, 0);
                Log.Info("Setting Evasive Fire as Primary skill");
            }
            if (myLevel == 21)
            {
                ZetaDia.Me.SetActiveSkill(SNOPower.X1_DemonHunter_EvasiveFire, 1, 0);
                Log.Info("Setting [R] Shrapnel to Evasive Fire");
            }
            if (myLevel == 34)
            {
                ZetaDia.Me.SetActiveSkill(SNOPower.X1_DemonHunter_EvasiveFire, 3, 0);
                Log.Info("Setting [R] Covering Fire to Evasive Fire");
            }

            #endregion

            #region Secondary Slot

            if (myLevel == 2)
            {
                ZetaDia.Me.SetActiveSkill(SNOPower.DemonHunter_Impale, -1, 1);
                Log.Info("Setting Impale as Secondary skill");
            }

            if (myLevel == 22)
            {
                ZetaDia.Me.SetActiveSkill(SNOPower.DemonHunter_Multishot, -1, 1);
                Log.Info("Setting Multishot as Secondary skill");
            }

            if (myLevel == 26)
            {
                ZetaDia.Me.SetActiveSkill(SNOPower.DemonHunter_Multishot, 1, 1);
                Log.Info("Setting [R] Fire at Will to Multishot");
            }

            #endregion

            #region Defensive Slot

            if (myLevel == 4)
            {
                ZetaDia.Me.SetActiveSkill(SNOPower.DemonHunter_Caltrops, -1, 2);
                Log.Info("Setting Caltrops as Defensive skill");
            }

            if (myLevel == 8)
            {
                ZetaDia.Me.SetActiveSkill(SNOPower.DemonHunter_SmokeScreen, -1, 2);
                Log.Info("Setting Smoke Screen as Defensive skill");
            }

            if (myLevel == 14)
            {
                ZetaDia.Me.SetActiveSkill(SNOPower.DemonHunter_SmokeScreen, 1, 2);
                Log.Info("Setting [R] Displacement to Smoke Screen");
            }

            if (myLevel == 33)
            {
                ZetaDia.Me.SetActiveSkill(SNOPower.DemonHunter_SmokeScreen, 3, 2);
                Log.Info("Setting [R] Breathe Deep to Smoke Screen");
            }

            #endregion

            #region Hunting Slot

            if (myLevel == 9)
            {
                ZetaDia.Me.SetActiveSkill(SNOPower.DemonHunter_Vault, -1, 3);
                Log.Info("Setting Vault as Hunting skill");
            }
            if (myLevel == 9)
            {
                ZetaDia.Me.SetActiveSkill(SNOPower.X1_DemonHunter_Companion, -1, 3);
                Log.Info("Setting Companion as Hunting skill");
            }

            #endregion

            #region Device Slot

            if (myLevel == 21)
            {
                ZetaDia.Me.SetActiveSkill(SNOPower.DemonHunter_MarkedForDeath, -1, 4);
                Log.Info("Setting Marked for Death as Device skill");
            }
            if (myLevel == 27)
            {
                ZetaDia.Me.SetActiveSkill(SNOPower.DemonHunter_MarkedForDeath, 1, 4);
                Log.Info("Setting [R] Contagion to Marked for Death");
            }

            #endregion

            #region Archery Slot

            if (myLevel == 16)
            {
                ZetaDia.Me.SetActiveSkill(SNOPower.DemonHunter_ShadowPower, -1, 5);
                Log.Info("Setting Shadow Power as Archery skill");
            }

            #endregion

            Hotbar.Update();
        }