private void OnGUI()
 {
     GUI.matrix = Matrix4x4.Scale(Vector3.one * 2);
     if (holeRed.IsHoldind() && holeBlue.IsHoldind() && holeGreen.IsHoldind())
     {
         Debug.Log("ゲームくりあ");
         GUI.Label(new Rect(50, 50, 100, 30), "GameClear!");
     }
 }