void Start()
    {
        //holesList = GameObject.FindGameObjectsWithTag("Hole");
        holesList = Hole.FindObjectsOfType <Hole>();

        /*  for (int i = 0; i < holesList.Length; i++)
         * {
         *    holeScript[i] = holesList[i].GetComponent<Hole>();
         * }*/
        if (multiplayerModeEnabled)
        {
            MultiplayerMode();
        }
        else
        {
            backScene = backSoloScene;
        }
    }