private void OnGUI() { GUI.matrix = Matrix4x4.Scale(Vector3.one * 2); if (holeRed.IsHoldind() && holeBlue.IsHoldind() && holeGreen.IsHoldind()) { Debug.Log("ゲームくりあ"); GUI.Label(new Rect(50, 50, 100, 30), "GameClear!"); } }