void OnTriggerEnter(Collider collider)
    {
        if (m_disabled)
        {
            return;
        }

        HealthComponent health = collider.gameObject.GetComponent <HealthComponent>();

        if (health != null)
        {
            if (!health.HasMaxHealth())
            {
                health.Health += RestoreQuantity;
                Disable();
            }
        }
    }