Beispiel #1
0
        public static void OnTick(EntropyEventArgs args)
        {
            if (LocalPlayer.Instance.IsDead() || LocalPlayer.Instance.IsRecalling() || GameConsole.IsOpen)
            {
                return;
            }

            if (W.Ready)
            {
                Automatic.ExecuteW();
            }

            switch (Orbwalker.Mode)
            {
            case OrbwalkingMode.Combo when W.Ready:
                Combo.ExecuteW();
                break;

            case OrbwalkingMode.Harass when W.Ready:
                Harass.ExecuteW();
                break;

            case OrbwalkingMode.Laneclear when W.Ready:
                LaneClear.ExecuteW();
                JungleClear.ExecuteW();
                break;
            }
        }