Beispiel #1
0
        private static void OnGameUpdate(EventArgs args)
        {
            Extension.GetDagger();
            if (Extension.rTrigger == false && Extension.rDealy < Game.Time)
            {
                Extension.CastingR = false;
            }

            if (GameObjects.Player.IsDead)
            {
                return;
            }

            if (Extension.CastingR)
            {
                Orbwalker.MoveEnabled   = false;
                Orbwalker.AttackEnabled = false;
                if (ComboMenu.RCancelBool.Enabled && GameObjects.Player.CountEnemyHeroesInRange(R.Range) == 0)
                {
                    GameObjects.Player.IssueOrder(GameObjectOrder.MoveTo, Game.CursorPos);
                }
            }
            else
            {
                Orbwalker.MoveEnabled   = true;
                Orbwalker.AttackEnabled = true;
            }

            if (ComboMenu.RModeList.Index == 0)
            {
                ComboMenu.RSlider.Visible = true;
            }
            else
            {
                ComboMenu.RSlider.Visible = false;
            }
            Killsteal.CastE();
            Killsteal.CastQ();
            Killsteal.CastEGap();
            switch (Orbwalker.ActiveMode)
            {
            case OrbwalkerMode.Combo:
                Combo.CastCombo();
                Combo.CastR();
                break;

            case OrbwalkerMode.Harass:
                Harass.CastHarass();
                break;

            case OrbwalkerMode.LaneClear:
                if (LaneclearMenu.FarmToggleKey.Active)
                {
                    Laneclear.CastQ();
                    Laneclear.CastW();
                    Laneclear.CastE();
                }
                Jungleclear.CastW();
                Jungleclear.CastE();
                Jungleclear.CastQ();
                break;

            case OrbwalkerMode.LastHit:
                if (LaneclearMenu.FarmToggleKey.Active)
                {
                    Laneclear.CastQLast();
                }
                break;
            }
        }