public static void OnTick(EntropyEventArgs args) { if (LocalPlayer.Instance.IsDead() || LocalPlayer.Instance.IsRecalling() || GameConsole.IsOpen) { return; } if (W.Ready) { Automatic.ExecuteW(); } switch (Orbwalker.Mode) { case OrbwalkingMode.Combo when W.Ready: Combo.ExecuteW(); break; case OrbwalkingMode.Harass when W.Ready: Harass.ExecuteW(); break; case OrbwalkingMode.Laneclear when W.Ready: LaneClear.ExecuteW(); JungleClear.ExecuteW(); break; } }