Beispiel #1
0
        private void Game_OnTick()
        {
            var mana = Player.ManaPercent;

            if (killstealMenu.GetCheckbox("enable"))
            {
                Killsteal.DoKS();
            }


            if (Orbwalker.ActiveMode == (OrbwalkingMode.Combo) && mana >= comboMenu.GetSlider("mana"))
            {
                Combo.DoCombo();
                Items.DoItems();
                Items.Doorbs();
            }

            if (Orbwalker.ActiveMode == (OrbwalkingMode.Harass) && mana >= harassMenu.GetSlider("mana"))
            {
                Harass.DoHarass();
            }

            if (Orbwalker.ActiveMode == (OrbwalkingMode.LaneClear) && mana >= laneclearMenu.GetSlider("mana"))
            {
                LaneClear.DoLaneClear();
            }

            if (Orbwalker.ActiveMode == (OrbwalkingMode.LastHit) && mana >= lasthitMenu.GetSlider("mana"))
            {
                LastHit.DoLastHit();
            }

            if (Orbwalker.ActiveMode == (OrbwalkingMode.Flee))
            {
                Flee.DoFlee();
                Items.DoItems();
            }
            //Items.DoQss();
            Pots.DoPots();
            SS.DoSmite();
            SS.DoHeal();
            if (qRange == GetQRange())
            {
                return;
            }
            qRange  = GetQRange();
            Q.Range = qRange;
        }
Beispiel #2
0
        private static void Game_OnTick()
        {
            var mana = Me.ManaPercent;

            if (KillstealMenu.GetCheckbox("enable"))
            {
                Killsteal.DoKs();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.Combo)
            {
                Combo.DoCombo();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.Harass)
            {
                Harass.DoHarass();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.LaneClear)
            {
                LaneClear.DoLaneClear();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.JungleClear)
            {
                JungleClear.DoJungleClear();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.LastHit)
            {
                LastHit.DoLastHit();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.Flee)
            {
                Flee.DoFlee();
            }

            //This is a basic fix, due to OnLevelUp being disabled
            if (_currentLevel == Player.Level)
            {
                return;
            }
            Leveler();
            _currentLevel = Player.Level;
        }
Beispiel #3
0
        private void Game_OnTick()
        {
            var mana = Player.ManaPercent;

            if (killstealMenu.GetCheckbox("enable"))
            {
                Killsteal.DoKS();
            }


            if (Orbwalker.ActiveMode == (OrbwalkingMode.Combo) && mana >= comboMenu.GetSlider("mana"))
            {
                Combo.DoCombo();
            }

            if (Orbwalker.ActiveMode == (OrbwalkingMode.Harass) && mana >= harassMenu.GetSlider("mana"))
            {
                Harass.DoHarass();
            }

            if (Orbwalker.ActiveMode == (OrbwalkingMode.LaneClear) && mana >= laneclearMenu.GetSlider("mana"))
            {
                LaneClear.DoLaneClear();
            }

            if (Orbwalker.ActiveMode == (OrbwalkingMode.LastHit) && mana >= lasthitMenu.GetSlider("mana"))
            {
                LastHit.DoLastHit();
            }

            if (Orbwalker.ActiveMode == (OrbwalkingMode.Flee))
            {
                Flee.DoFlee();
            }
            if (chaseMenu.GetKeybind("chaseK"))
            {
                ObjectManager.Player.IssueOrder(GameObjectOrder.MoveTo, Game.CursorPosition);
                ChaseCombo.DoChaseCombo();
            }

            if (comboMenu.GetKeybind("advK"))
            {
                ObjectManager.Player.IssueOrder(GameObjectOrder.MoveTo, Game.CursorPosition);
                GapCombo.DoGapCombo();
            }
        }
Beispiel #4
0
        private static void Game_OnTick()
        {
            var mana = Me.ManaPercent;

            if (HarassMenu.GetCheckbox("autoE") && mana >= HarassMenu.GetSlider("mana"))
            {
                if (E.IsReady() && !Main._isUlting)
                {
                    var target = TargetSelector.GetTarget(E.Range, TargetSelector.DamageType.Magical);
                    if (target != null)
                    {
                        E.Cast(target);
                    }
                }
            }

            if (KillstealMenu.GetCheckbox("enable"))
            {
                Killsteal.DoKs();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.Combo && mana >= ComboMenu.GetSlider("mana"))
            {
                Combo.DoCombo();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.Harass && mana >= HarassMenu.GetSlider("mana"))
            {
                Harass.DoHarass();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.LaneClear && mana >= LaneclearMenu.GetSlider("mana"))
            {
                LaneClear.DoLaneClear();
            }


            //This is a basic fix, due to OnLevelUp being disabled
            if (_currentLevel == Player.Level)
            {
                return;
            }
            Leveler();
            _currentLevel = Player.Level;
        }
Beispiel #5
0
        private static void Game_OnTick()
        {
            var mana = Me.ManaPercent;

            if (EkkoRGhost == null && R.IsReady())
            {
                EkkoRGhost = ObjectManager.Get <Obj_AI_Base>().FirstOrDefault(x => !x.IsEnemy && x.Name.ToLower().Contains("ekko"));
            }

            if (KillstealMenu.GetCheckbox("enable"))
            {
                Killsteal.DoKs();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.Combo && mana >= ComboMenu.GetSlider("mana"))
            {
                Combo.DoCombo();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.Harass && mana >= HarassMenu.GetSlider("mana"))
            {
                Harass.DoHarass();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.LaneClear && mana >= LaneclearMenu.GetSlider("mana"))
            {
                LaneClear.DoLaneClear();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.JungleClear && mana >= LaneclearMenu.GetSlider("mana"))
            {
                JungleClear.DoJungleClear();
            }


            //This is a basic fix, due to OnLevelUp being disabled
            if (_currentLevel == Player.Level)
            {
                return;
            }
            Leveler();
            _currentLevel = Player.Level;
        }
Beispiel #6
0
        private static void Game_OnTick()
        {
            var mana = Me.ManaPercent;

            if (KillstealMenu.GetCheckbox("enable"))
            {
                Killsteal.DoKs();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.Combo && mana >= ComboMenu.GetSlider("mana"))
            {
                Combo.DoCombo();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.Harass && mana >= HarassMenu.GetSlider("mana"))
            {
                Harass.DoHarass();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.LaneClear && mana >= LaneclearMenu.GetSlider("mana"))
            {
                LaneClear.DoLaneClear();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.LastHit && mana >= LasthitMenu.GetSlider("mana"))
            {
                LaneClear.DoLaneClear();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.Flee && mana >= FleeMenu.GetSlider("mana"))
            {
                Flee.DoFlee();
            }

            //This is a basic fix, due to OnLevelUp being disabled
            if (_currentLevel == Player.Level)
            {
                return;
            }
            Leveler();
            _currentLevel = Player.Level;
        }
Beispiel #7
0
		private static void Game_OnTick()
        {
            var mana = Me.ManaPercent;

			if (HarassMenu.GetCheckbox("autoE") && ObjectManager.Me.HealthPercent > HarassMenu.GetSlider("minE") && mana >= HarassMenu.GetSlider("mana"))
			{
				if (E.IsReady())
				{
					var target = TargetSelector.GetTarget(E.Range, TargetSelector.DamageType.Magical);
					if (target != null)
					{
						E.CastOnUnit(target);
					}
				}
			}

			if (KillstealMenu.GetCheckbox("enable"))
               Killsteal.DoKs();

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.Combo && mana >= ComboMenu.GetSlider("mana"))
                Combo.DoCombo();

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.Harass && mana >= HarassMenu.GetSlider("mana"))
                Harass.DoHarass();

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.LaneClear && mana >= LaneclearMenu.GetSlider("mana"))
                LaneClear.DoLaneClear();

			if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.JungleClear && mana >= JungleclearMenu.GetSlider("mana"))
				JungleClear.DoJungleClear();

			if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.LastHit && mana >= LasthitMenu.GetSlider("mana"))
				LastHit.DoLastHit();


			//This is a basic fix, due to OnLevelUp being disabled
			if (_currentLevel == Player.Level) return;
            Leveler();
            _currentLevel = Player.Level;
        }
Beispiel #8
0
        static void InstanceControl()
        {
            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Combo))
            {
                Combo.DoCombo();
            }

            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Harass))
            {
                Harass.DoHarass();
            }

            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LaneClear))
            {
                LaneClear.DoClear();
            }

            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.JungleClear))
            {
                JungleClear.DoClear();
            }
        }
Beispiel #9
0
        private void Game_OnTick()
        {
            var mana = ObjectManager.Me.ManaPercent;

            if (killstealMenu.GetCheckbox("enable"))
            {
                Killsteal.DoKS();
            }

            if (orb.ActiveMode == Orbwalker.OrbwalkingMode.Combo && mana >= comboMenu.GetSlider("mana"))
            {
                Combo.DoCombo();
            }

            if (orb.ActiveMode == Orbwalker.OrbwalkingMode.Harass && mana >= harassMenu.GetSlider("mana"))
            {
                //Not Implemented Yet
                Harass.DoHarass();
            }

            if (orb.ActiveMode == Orbwalker.OrbwalkingMode.LaneClear && mana >= laneclearMenu.GetSlider("mana"))
            {
                LaneClear.DoLaneClear();
            }

            if (orb.ActiveMode == Orbwalker.OrbwalkingMode.LastHit && mana >= lasthitMenu.GetSlider("mana"))
            {
                LaneClear.DoLaneClear();
            }

            if (orb.ActiveMode == Orbwalker.OrbwalkingMode.Flee && mana >= fleeMenu.GetSlider("mana"))
            {
                //Not Implemented Yet
                Flee.DoFlee();
            }
        }
Beispiel #10
0
        private static void Game_OnTick()
        {
            var mana = Me.ManaPercent;

            if (MiscMenu.GetKeybind("manualQ"))
            {
                if (Q.IsReady())
                {
                    AIHeroClient target;
                    target = TargetSelector.GetTarget(QMenu.GetSlider("rangeQ"), TargetSelector.DamageType.Magical);
                    if (MiscMenu.GetCheckbox("useDP"))
                    {
                        var location = LinearPrediction(ObjectManager.Player.Position, Q, (AIHeroClient)target);
                        if (target != null && (target.Distance(ObjectManager.Me) > QMenu.GetSlider("minQ")) && !Functions.HasSpellShield(target) && location != DarkPrediction.empt && !DarkPrediction.CollisionChecker(location, ObjectManager.Me.Position, Q))
                        {
                            Q.Cast(location);
                        }
                    }
                    else
                    {
                        if (target != null && (target.Distance(ObjectManager.Me) > QMenu.GetSlider("minQ")) && !Functions.HasSpellShield(target))
                        {
                            Q.CastIfHitchanceEquals(target, HitChance.VeryHigh);
                        }
                    }
                }
            }
            if (KillstealMenu.GetCheckbox("enable"))
            {
                Killsteal.DoKs();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.Combo && mana >= ComboMenu.GetSlider("mana"))
            {
                Combo.DoCombo();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.Harass && mana >= HarassMenu.GetSlider("mana"))
            {
                Harass.DoHarass();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.LaneClear && mana >= LaneclearMenu.GetSlider("mana"))
            {
                LaneClear.DoLaneClear();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.LastHit && mana >= LasthitMenu.GetSlider("mana"))
            {
                LaneClear.DoLaneClear();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.Flee && mana >= FleeMenu.GetSlider("mana"))
            {
                Flee.DoFlee();
            }

            //This is a basic fix, due to OnLevelUp being disabled
            if (_currentLevel == Player.Level)
            {
                return;
            }
            Leveler();
            _currentLevel = Player.Level;
        }
Beispiel #11
0
        private void Game_OnTick()
        {
            if (Player.IsRecalling() || Player.IsDead)
            {
                return;
            }

            var mana = Player.ManaPercent;

            if (killstealMenu.GetCheckbox("enable"))
            {
                Killsteal.DoKS();
            }


            if (Orbwalker.ActiveMode == (OrbwalkingMode.Combo) && mana >= comboMenu.GetSlider("mana"))
            {
                Combo.DoCombo();
                Items.DoItems();
                Items.Doorbs();
            }

            if (Orbwalker.ActiveMode == (OrbwalkingMode.Harass) && mana >= harassMenu.GetSlider("mana"))
            {
                Harass.DoHarass();
            }

            if (Orbwalker.ActiveMode == (OrbwalkingMode.LaneClear) && mana >= laneclearMenu.GetSlider("mana"))
            {
                LaneClear.DoLaneClear();
            }

            if (Orbwalker.ActiveMode == (OrbwalkingMode.LastHit) && mana >= lasthitMenu.GetSlider("mana"))
            {
                LastHit.DoLastHit();
            }

            if (Orbwalker.ActiveMode == (OrbwalkingMode.Flee))
            {
                Flee.DoFlee();
                Items.DoItems();
            }

            /*if (rMode.GetKeybind("rKey"))
             * {
             *  RTap.DoRTap();
             * }*/
            if (autowMenu.GetCheckbox("autoW"))
            {
                AutoW.DoAutoW();
            }
            Pots.DoPots();
            SS.DoSmite();
            SS.DoHeal();

            if (rRange == GetRRange())
            {
                return;
            }
            rRange  = GetRRange();
            R.Range = rRange;
        }
Beispiel #12
0
        private static void Game_OnTick()
        {
            //if (_isE)// Gotta check this
            //{
            //	_isEabort = ObjectManager.Player.CountEnemiesInRange(200f);
            //	if (_isEabort < _isEcount)
            //	{
            //		E.Cast();
            //	}
            //	else
            //	{
            //		_isEcount = Player.CountEnemiesInRange(600f);
            //	}
            //}

            if (MiscMenu.Get <MenuKeybind>("SemiR").Active)
            {
                if (R.IsReady() && TargetSelector.GetTarget(R.Range, TargetSelector.DamageType.Magical) != null)
                {
                    R.Cast(TargetSelector.GetTarget(R.Range, TargetSelector.DamageType.Magical), true);
                }
            }

            if (KillstealMenu.GetCheckbox("enable"))
            {
                Killsteal.DoKs();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.Combo)
            {
                Combo.DoCombo();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.Harass)
            {
                Harass.DoHarass();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.LaneClear)
            {
                LaneClear.DoLaneClear();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.JungleClear)
            {
                JungleClear.DoJungleClear();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.LastHit)
            {
                LastHit.DoLastHit();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.Flee)
            {
                Flee.DoFlee();
            }

            //This is a basic fix, due to OnLevelUp being disabled
            if (_currentLevel == Player.Level)
            {
                return;
            }
            Leveler();
            _currentLevel = Player.Level;
        }