void Start()
    {
        inputController = FindObjectOfType <BaseInputController>();
        handController  = FindObjectOfType <HandController>();

        fingerJointCount = handController.GetFingerJointCount();

        lowerBounds = new int[fingerJointCount];
        highBounds  = new int[fingerJointCount];

        openHandPanel.SetActive(false);
        closedHandPanel.SetActive(false);

        Hide();
    }